Velcro Snake
Velcro Snake
Velcro Snake was made in about a week by a team of 16 students. My role on the team was Game Designer.
The premise of Velcro Snake is that he’s a snake who wants to be a human. Since he doesn’t have any hands he had to get creative and decided to cover himself in velcro in order to hang on to things.
The level had small goals that could be completed as well as a main goal, to find the car keys, so Velcro Snake can get to work.
In case the player wanted to get rid of items that stuck to Velcro Snake we added a dishwasher and a washing machine. When used Velcro Snake and the items stuck to him would get launched across the room in different directions.
In case the player wanted to get rid of items that stuck to Velcro Snake we added a dishwasher and a washing machine. When used Velcro Snake and the items stuck to him would get launched across the room in different directions.
The main way to move Velcro Snake was through jumping. Making it a somewhat clumsy platform game. The more items that stuck to Velcro Snake, the more difficult he would be to maneuver.
Platforming is important though, as some things are hidden in high places.
The level was built as a studio apartment with a bedroom, a livingroom/kitchen and a bathroom.
We added hidden achievements that would pop up, when you carried certain items together. Like 5 rubber ducks turning into a giant rubber duck.
In a previous iteration the apartment was smaller and the objectives were simpler.
The apartment was smaller in the beginning, but at this point the main focus was to find out if the movement was fun and made sense to players.
The reason we expanded the play area to harder to reach areas was because play testers would keep trying to climb higher in our first iteration.
We found out that sometimes the less easy tasks were fun to do, even if there was no reason to do them. Like reaching the highest point in the apartment.