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While working on See You On The Other Side we would use LEGO to create concepts of new levels.
Some of them never made it to the next stage and didn’t get created in Unity.
Some of them just worked as small concept ideas to eventually create an actual level from.
Some of them made it to production. This one can be found in my portfolio under See You On The Other Side.
The main goal of using LEGO was that changes could be made and unmade quickly as we tested the concepts.
Preliminary concept drawing of the level in Velcro Snake and the objectives and interactive objects in the level.
The path the player would take to complete the level in Velcro Snake as quickly as possible by completing the required objectives.
The amount of extra things to explore around the level in Velcro Snake.
Early concept of the gameplay setup in Space Bears. Indicating game mechanics, such as resource management level buildup.
Early prototype concept for a boardgame to test the gameplay for Space Bears
Rooms for a later boardgame prototype concept of Space Bears.
Early concept for a tutorial for Space Bears.
Quick concept of a minigame that was supposed to fit in with the game mechanics in Space Bears.